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We Become What We Behold
Title: We Become What We Behold: A Reflection on Society, Media, and the Power of Perception
Part 1: Unveiling We Become What We Behold
In the age of the internet, social media, and rapidly spreading information, it's crucial to contemplate the power of perception, how it shapes our world, and how we, in turn, shape it. "We Become What We Behold" is a thought-provoking game that offers a unique perspective on these themes. Created by the talented Nicky Case in just two months, this game invites players to explore the intricate web of news cycles, vicious cycles, and the infinite loops that define our digital existence.
A Glimpse into the Game
"We Become What We Behold" is far from your typical video game. It's a short, sweet, and undeniably impactful 5-minute point-and-click experience. At its core, the game explores the magnification of small differences into monumental issues through the lens of social media and news cycles.
In this virtual world, you wield a camera, capturing moments that transpire between the game's square and circle characters. These seemingly insignificant interactions are then propelled into the spotlight of media attention. As the tensions between these geometric entities intensify, a sinister cycle of anger and hatred takes hold, spiraling towards a violent climax.
Part 2: We Become What We Behold - The Deeper Message
"We Become What We Behold" is more than just a game; it's a commentary on the state of our society, our relationship with the media, and the divisive nature of contemporary politics. It doesn't align with any particular political stance; instead, it serves as a mirror reflecting the horrors of the viral spread of divisiveness and tribalism.
At its core, the game encourages players to contemplate the role of the media in amplifying conflict. It highlights how small misunderstandings, when exposed to the world, can quickly evolve into significant issues. The game underscores the idea that, sometimes, the media feeds off the discord, perpetuating a cycle of negativity that captures our collective attention.
Exploring Key Features
"We Become What We Behold" may be compact, but it packs a punch in terms of its message and gameplay. Here are some key features that make this game worth your attention:
1. Society and Media Exploration: At its heart, this is a game about society and the media. It takes a deep dive into the mechanisms that underlie our understanding of the world, especially in the age of social media.
2. Capturing Moments: As a player, you assume the role of a photographer capturing moments that have an impact on the in-game population. These seemingly ordinary moments become significant as they are broadcast to a broader audience.
3. Square and Circle People: The game's characters may be simple shapes, but they represent a diverse array of stories and perspectives. This diversity adds depth to the game's exploration of societal dynamics.
4. Artistic Excellence: "We Become What We Behold" boasts a visually striking art style that complements its themes. The game's sound effects also contribute to its immersive atmosphere.
Part 3: The Lasting Impact of We Become What We Behold
Since its initial release in October 2016 and its subsequent update in October 2018, "We Become What We Behold" has left a lasting impression on players and critics alike. It serves as a poignant reminder of the influence of media and the power of perception in shaping our world.
Nicky Case, the brilliant mind behind this project, has succeeded in creating not just a game but an interactive piece of art that encourages introspection. By distilling complex societal issues into a simple yet engaging gameplay experience, Case has allowed players to grasp the profound consequences of their actions in a digital age.
"We Become What We Behold" doesn't offer easy answers or solutions. Instead, it prompts players to question their own role in perpetuating cycles of anger, hatred, and division. It's a stark reminder of the responsibility that comes with wielding the power of media and social influence.
As we navigate an increasingly interconnected world, the lessons imparted by this game remain relevant. It urges us to think critically about the narratives we consume and propagate, encouraging us to break free from the destructive cycles that threaten to define our digital existence.
In conclusion, "We Become What We Behold" is not just a game; it's a mirror that reflects the world we live in. It challenges us to consider the consequences of our actions, both online and offline, and underscores the importance of responsible media consumption. So, as you embark on your journey through the digital landscape, remember: we become what we behold. The choice is yours.
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